Allstar Gambling USA / Guides / Best Blackjack Betting Strategies
STRATEGY #15: NEVER PLAY A 6 TO 5 BLACKJACK GAME Historically, a blackjack hand has always been paid at 3 to 2 odds. For example, if you bet $10 and you have an (untied) blackjack, you will be paid $15 in winnings. Nowadays, many casinos pay a winning player's blackjack at only 6 to 5 odds.
- Best Blackjack Betting Strategies For centuries, the strategic potential of blackjack has defied the chances and reduced the house edge to the point of complete elimination. The advanced card counting strategies were fought off by the casino operators through a gradual increase of the card decks inside the shoe.
- There are multiple strategies you can use to win a game of online blackjack. The Game of 21 has become a popular option in online casinos and there are several variations of the game. We'll explain some of the most commonly used ones as well as which are the best ones to win more often. Blackjack Strategy 2018 Update.
- In the world of online casinos, the game of blackjack stands as one of the most popular around. After all, many people have either played it in casinos or have watched others do it. As a result, there's a comfort level to playing blackjack online that might not exist with other casino games.
- To become a better blackjack gambler, find a printable basic strategy chart of the game you play and memorize that card. If you can find a basic strategy chart which is color-coded, this is even better. A good basic strategy chart should show you when to hit, stand, split, and surrender in all scenarios.
For centuries, the strategic potential of blackjack has defied the chances and reduced the house edge to the point of complete elimination. The advanced card counting strategies were fought off by the casino operators through a gradual increase of the card decks inside the shoe.
Nowadays, it is next to impossible to find a live blackjack variant played with 1, 2, or even 4 decks; instead, 6 and 8-deck blackjack games are dominating the market, thwarting the beginner-level card counters. This, along with the RNG (Random Number Generator) blackjack, has created the need for alternative solutions, and a number of players resorted to blackjack betting strategies that exploit the winning and losing streaks, focusing on money management rather than trying to predict the next card. At the same time, these are much easier to master than some of the advanced blackjack techniques, such as Shuffle Tracking, Zen, or Omega 2.
Where to Start – The Most Popular Blackjack Betting Strategies
The complexity and dedication are not the only reasons people shy away from card counting techniques. Casino operators frown upon any skill that will give you an unfair advantage over other players (and the house), which is why advanced budget management methods are your safest resorts. They can also be arranged according to the difficulty level, starting with the simplest form of betting (flat) and gradually advancing to the complex patterns used by experienced players (Labouchere):
- Flat Betting
- Martingale
- 1-3-2-6 System
- Paroli
- D' Alembert
- Oscar's Grind
- Labouchere
Apart from the complexity level, each of the systems can also be classified according to the risk degree and the type of progression it entails – negative or positive.
Flat betting
Flat betting is somewhat of an exception, and many do not even consider it a strategy at all. The only requirement of this 'system' is to remain in the game by constantly submitting the same size bet. Ideally, the player needs to establish a budget and divide it into equal portions of up to 5% of the total balance. Clearly, flat betting will not make you rich, but the strategy is deemed successful if you manage to generate around 10-20% profit.
Advantages and Disadvantages of Flat Betting
Apart from the extreme simplicity, the strongest suit of flat betting is the damage control it delivers. The fixed stakes will prevent you from suffering a sudden, substantial loss that some of the other methods are prone to.
On the other hand, the results that flat betting can produce are modest and rest on the assumption that you will win more than 50% of the time. This is why most players outgrow this strategy fairly quickly. The monotony makes it quite easy to abandon this process and move onto potentially more profitable (and riskier) blackjack betting strategies described below.
Risk Rate: Low
Positive Progressive Betting Systems – Definition and Popular Variants
Positive progressive betting systems are designed to get the most of the players' winning streak, commanding a bet increase every time you score a winning blackjack hand. The stakes are raised systematically and lowered after the first losing hand. The most popular representatives of positive progressive strategies are Paroli and Oscar's Grind.
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Play NowParoli
Paroli is often defined as a reversed Martingale system, prompting the players to top the stake after every winning hand. Every next bet should be doubled and re-set after three consecutive winning rounds. For example, if we are to start our betting session with a $1 stake, the next two stakes should be increased by 2:
$1 > $2 > $4
For the sake of illustration, let us assume that you have placed a $10 bet and your hand trumped the dealer's, resulting in an even money payout. Your next bet should, therefore, be $20, which is your base bet + $10 that you have won in the previous round. If you manage to win that hand as well, the follow-up stake should amount to $40 – again, the $10 base stake, plus the winnings from the previous rounds. The third win will result in an $80 bet, after which you will need to go back to the initial $10 bet, regardless of the outcome. Looking at the starting point, we can easily deduce that a $10 starting bet generated a total of $160.
Advantages and Disadvantages of Introducing Paroli Betting System to Your Gameplay
As you can see, the Reversed Martingale is very easy to use, as it requires the player to press the bet only 3 times and revert to the original wager in two cases – after a loss or when a series of three winning hands in a row is completed.
An added value of Paroli is that you do not need to have a substantial budget to implement this strategy, which is the main drawback of some other progressive betting patterns.
On the downside, three linked winning hands are not that easy to land, and the players may find themselves operating at a loss before long.
Risk Rate: Medium
Oscars Grind
A medium complexity system with a low-risk rate, Oscars Grind (aka Hoyle's Press) starts off with a single unit bet and aims at generating an equivalent profit amount. The losing hands will follow the flat betting pattern whereas the winning hands will be followed by the bet increase – but only if it will result in the desired profit of one unit. Otherwise, the bet size is decreased to assure that the accurate amount is acquired, as shown in the table below:
Bet | Outcome | Return | Your next move |
---|---|---|---|
$1 | Loss | -1 | No change in bet |
$1 | Loss | -2 | No change in bet |
$1 | Loss | -3 | No change in bet |
$1 | Loss | -4 | No change in bet |
$1 | Loss | -5 | No change in bet |
$1 | Win | -4 | Next bet increases by 1 unit |
$2 | Loss | -6 | Bet remains the same (2 units) |
$2 | Win | -4 | Next bet increased to 3 units |
$3 | Win | -1 | Next bet adjusted to 2 units needed for a single unit profit |
$2 | Win | 1 | Round completed |
The desired result is a single unit win on every session as well as the increased damage control during the losing streaks.
Pros and Cons of Oscars Grind
The method is not aggressive which means that you will be able to sustain longer losing streaks without suffering irreparable damage to your finances. The proceeds, although modest, will gradually accumulate, recuperating the losses incurred across ten rounds in no more than 4 wins.
At the same time, you may find the system frustrating as it requires a lot of self-discipline and restraint.
Risk Rate: Low
What Are Negative Progressive Betting Systems?
As opposed to the progressive betting methods, the negative strategies demand that the bets are increased during the losing streaks; the idea is to recover all that you have previously lost and to gain a profit. By default, negative progressions are more aggressive than their counterparts and they carry a somewhat higher risk rate. The representatives of this methodology are Martingale, D'Alembert, and Laboucher systems.
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Play NowMartingale Betting System
When you first come across to Martingale, it may seem like a heaven-sent system that simply cannot fail. You will soon discover that not all share your initial enthusiasm; there will be those who might urge you to avoid this strategy, especially if your gambling budget is limited.
As a negative progression system, Martingale mandates that you double the stake after every losing hand and go back to flat betting after a win. In the perfect world, this should generate a series of cumulative winnings and recuperate the losses in a course of a single losing streak.
But what happens if the streak prolongs and you budget dries out? Even if you start wagering with the betting minimum, you are running a risk of leaving the table empty-handed. To illustrate, let us assume that you begin the session with a $5 wager and start losing. To get back on the track, you will now need to double every next wager, which means that it will take no more than 8 consecutive losses to find yourself short of $1,275:
Bet | Outcome | Total in Losses |
---|---|---|
$5 | Loss | $5 |
$10 | Loss | $10 |
$20 | Loss | $35 |
$40 | Loss | $75 |
$80 | Loss | $155 |
$160 | Loss | $315 |
$320 | Loss | $635 |
$640 | Loss | $1,275 |
If the trend keeps up, you can soon end up with a considerable debt, which is probably not what you have signed up for when joining the blackjack table and introducing a betting structure to your game. High rollers will, of course, be able to disregard the elevated risk rate of the Martingale system, but average online or land-based casino visitors will probably need to adjust their strategy to the amount of money they can afford to lose. For most of them, this means that Martingale is off the limits.
The benefit of using Martingale is that it can produce excellent results in a relatively short time span.
Pros:
- Can be effective in short-term sessions
- Simple to use
Cons:
- Uncomfortably risky
- More suitable for high rollers
- Possibility of the stake amount exceeding the payout rate
- Table limits can easily stop the progression
As you can see, the cons, in this case, outweigh the pros, which means that you may want to leave the strategy to those with more money to waste.
Risk Rate: Extremely High
D'Alembert
D'Alembert is a great alternative to Martingale, since it offers a reduced risk rate but has the same complexity level, which makes it suitable for beginners. The system has an alternating pattern, urging the players to increase the stakes by a single unit after a loss or deduct one unit from the follow-up wager after a win. So, if you should happen to lose $5 bet, the next amount that you need to wager is $10 and the one after that $15 (as $5 is considered a single unit). Should the $15 result in a win, the subsequent bet should be re-set to $10. Example:
Bet | Outcome | The follow-up bet | Total Balance |
---|---|---|---|
$1 | Loss | $2 | $99 |
$2 | Loss | $3 | $97 |
$3 | Win | $2 | $100 |
$2 | Loss | $3 | $98 |
$3 | Loss | $4 | $95 |
$4 | Win | $3 | $99 |
$3 | Win | $2 | $102 |
Pros of D'Alembert Betting System
The entire scheme is very easy to follow through – all you need to do is remember your previous bet and act accordingly. Also, since the increase is moderate, you will not risk losing a large portion of your budget. Last but not least, thanks to the controlled variations in bet size, you are less likely to hit the table limits.
Cons of D'Alembert
The main defect of this system is that it'll take forever to recover the lost bets, not to mention the perils of the long losing streaks that are likely to severely affect your balance.
Risk Rate: Medium High
Labouchere Betting System
In Laboucher, the players start with any sequence of numbers, where the first and the last number in the chain determine the bet total. Let's say that you select the following string:
2 – 3 – 4 – 6 – 9
When you add up the first and the last number, you will get a total of 11, which should be the initial bet. If you happen to win, the relevant numbers should be eliminated from the sequence, leaving you with 3 – 4 – 6.
Assuming that you win again, the remaining number (4) should be doubled.
If, on the other hand, you lose the initial bet, the total must be added to the chain:
2 – 3 – 4 – 6 – 9 – 11
The bet will now amount to $13 (2 + 11), adding the number $13 to the string if the player loses again, or removing both 2 and 11 if the outcome is favorable.
The sequence total will depend on the target amount, which means that the players whose objective is to make a profit of $20 will create any sequence that can add up to that sum.
Pros of Laboucher
The increased control of both the budget and the progression of your bets is the main perk of Laboucher, but the players should make sure to use it at high limit tables.
Cons of Laboucher
Just like Martingale, this system threatens to hit the table limits, although, not as fast.
Risk Rate: Medium
The 'In-Between' Split System: 1-3-2-6 Blackjack Betting System
Seemingly complicated, the 1-3-2-6 blackjack betting strategy is actually much simpler than it looks at first glance. After deciding on the betting unit, the players will just need to make sure that the system is executed correctly, in accordance with the 1-3-2-6 sequence. On a $5 unit bet, the process would look like this:
- Step 1: bet the single $5 unit. If you lose, repeat. If you win, proceed to Step 2.
- Step 2: bet 3 units ($15). If you lose, start over. If you win, proceed to Step 3
- Step 3: bet 2 units ($10). If you lose, start over. If you win, proceed to Step 4
- Step 4: bet 6 units ($30)
Pros of 1-3-2-6 System
The upside of this betting pattern is that you will have no difficulties mastering it – the formula is in the name itself, so it does not get any easier than that. The losses will not be severe, and you will be quite happy with the results this system provides in the short-run.
Cons of 1-3-2-6 System
You might not need a huge bankroll to execute the 1-3-2-6 betting scheme but bear in mind that the system's 'expiration date' is just around the corner. While the maneuver is efficient enough to be included in the list of the best blackjack betting strategies, it will not eliminate the house edge and provide lasting results.
Risk Rate: Low to Medium
Conclusion on the most successful Blackjack betting strategies
Adding some structure and limitation to your gambling routine might be just what you need to handle your money more efficiently. Still, you will need to remember that these systems are flawed, especially in the long run. As they have zero effect on the house edge, the end results they produce will be modest, but some of the low-risk systems mentioned above will prove quite handy in cutting down the unwanted losses.
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Each decision you make while playing blackjack has a positive or negative
impact on your potential profit or loss. Every situation you have while playing
has a single best way to play.
If you make the correct play it either makes you the most money in the long
run or loses the least amount of money in the long run. This is called basic
strategy.
Some hands lose money in the long run and some win in the long run, so your
job is to make the best possible play to maximize the wins and minimize the
losses.
When you read about the expected house edge in blackjack games based on the
rules the percentages are based on perfect basic strategy. If you don't use the
proper strategy you give the house a higher edge against you. This can add an
extra one or two percent to the house edge, depending on how far from the proper
strategy you stray.
You can usually find blackjack games with rules that offer a house edge of
less than 1%, and can often find games with a house edge under a half percent.
If you don't use basic strategy you can be playing with a house edge of 1.5% to
3% instead of a half percent.
This quickly adds up.
Here's an example:If your average bet is $100 and you play 100 hands per hour and you give the
casino and extra 1% you lose an extra $100 per hour. By giving them an extra 2%
it's $200 per hour.
If you want to play blackjack the first thing you need to do is decide to
always make the best possible play.
You probably realize that there are hundreds of hands when you combine all of
the possible hands you can have with the different up cards the dealer can have.
The good news is that by using a simple chart you can quickly find the best
play. And you can use a strategy chart or card at the table while playing in a
live casino or when playing online.
If you play in a live casino some of the other players may try to pressure
you if you take too long to make a decision. But it's none of their business and
you can play any way you want as long as you don't hold up the game too long.
If you're worried about holding up the game sit in the middle of the table or
to the dealer's right hand side so you have longer before you have to act. This
gives you more time to consult your strategy chart before being force to make a
decision.
You don't even need to memorize the best plays.
But with a little effort and time you can quickly memorize the most common
plays and in time memorize all of the best plays.
The next section has a chart and the following section has the hand by hand
explanations. Then you'll find a section explaining a few ways to start
memorizing all of the plays.
Basic Strategy Chart
This is the most universal basic strategy chart and can be used in all
blackjack games with any rule combinations. A few small adjustments can be made
against certain rules combinations, but it becomes complicated to memorize
multiple charts. We've included a short section later explaining these
adjustments for the dedicated player.
The dealer's up card is listed across the top. Your cards are listed down the
first column to the left. Simply go down the left column until you find your
cards and then go across to the column with the dealer's card to find the best
play.
The key for each play is as follows:
- Hit – Hit
- Stand – Stand
- DblH – Double
- DblS – Double if permitted, otherwise stand
- Split – Split
- SplitD – Split if double after split is permitted, otherwise hit
- SUR – Surrender if permitted, otherwise hit
Your Hand | Two | Three | Four | Five | Six | Seven | Eight | Nine | 10 | Ace |
---|---|---|---|---|---|---|---|---|---|---|
2 – 2 | SplitD | SplitD | Split | Split | Split | Split | Hit | Hit | Hit | Hit |
3 – 3 | SplitD | SplitD | Split | Split | Split | Split | Hit | Hit | Hit | Hit |
4 – 4 | Hit | Hit | Hit | SplitD | SplitD | Hit | Hit | Hit | Hit | Hit |
5 – 5 | DblH | DblH | DblH | DblH | DblH | DblH | DblH | DblH | Hit | Hit |
6 – 6 | SplitD | Split | Split | Split | Split | Hit | Hit | Hit | Hit | Hit |
7 – 7 | Split | Split | Split | Split | Split | Split | Hit | Hit | Hit | Hit |
8 – 8 | Split | Split | Split | Split | Split | Split | Split | Split | Split | Split |
9 – 9 | Split | Split | Split | Split | Split | Stand | Split | Split | Stand | Stand |
10 – 10 | Stand | Stand | Stand | Stand | Stand | Stand | Stand | Stand | Stand | Stand |
Ace – Ace | Split | Split | Split | Split | Split | Split | Split | Split | Split | Split |
Two | Three | Four | Five | Six | Seven | Eight | Nine | 10 | Ace | |
Soft 13 | Hit | Hit | Hit | DblH | DblH | Hit | Hit | Hit | Hit | Hit |
Soft 14 | Hit | Hit | Hit | DblH | DblH | Hit | Hit | Hit | Hit | Hit |
Soft 15 | Hit | Hit | DblH | DblH | DblH | Hit | Hit | Hit | Hit | Hit |
Soft 16 | Hit | Hit | DblH | DblH | DblH | Hit | Hit | Hit | Hit | Hit |
Soft 17 | Hit | DblH | DblH | DblH | DblH | Hit | Hit | Hit | Hit | Hit |
Soft 18 | Stand | DblS | DblS | DblS | DblS | Stand | Stand | Hit | Hit | Hit |
Soft 19 | Stand | Stand | Stand | Stand | Stand | Stand | Stand | Stand | Stand | Stand |
Soft 20 | Stand | Stand | Stand | Stand | Stand | Stand | Stand | Stand | Stand | Stand |
Soft 21 | Stand | Stand | Stand | Stand | Stand | Stand | Stand | Stand | Stand | Stand |
Two | Three | Four | Five | Six | Seven | Eight | Nine | 10 | Ace | |
Hard 4 | Hit | Hit | Hit | Hit | Hit | Hit | Hit | Hit | Hit | Hit |
Hard 5 | Hit | Hit | Hit | Hit | Hit | Hit | Hit | Hit | Hit | Hit |
Hard 6 | Hit | Hit | Hit | Hit | Hit | Hit | Hit | Hit | Hit | Hit |
Hard 7 | Hit | Hit | Hit | Hit | Hit | Hit | Hit | Hit | Hit | Hit |
Hard 8 | Hit | Hit | Hit | Hit | Hit | Hit | Hit | Hit | Hit | Hit |
Hard 9 | Hit | DblH | DblH | DblH | DblH | Hit | Hit | Hit | Hit | Hit |
Hard 10 | DblH | DblH | DblH | DblH | DblH | DblH | DblH | DblH | Hit | Hit |
Hard 11 | DblH | DblH | DblH | DblH | DblH | DblH | DblH | DblH | DblH | Hit |
Hard 12 | Hit | Hit | Stand | Stand | Stand | Hit | Hit | Hit | Hit | Hit |
Hard 13 | Stand | Stand | Stand | Stand | Stand | Hit | Hit | Hit | Hit | Hit |
Hard 14 | Stand | Stand | Stand | Stand | Stand | Hit | Hit | Hit | Hit | Hit |
Hard 15 | Stand | Stand | Stand | Stand | Stand | Hit | Hit | Hit | SUR | Hit |
Hard 16 | Stand | Stand | Stand | Stand | Stand | Hit | Hit | SUR | SUR | SUR |
Hard 17 | Stand | Stand | Stand | Stand | Stand | Stand | Stand | Stand | Stand | Stand |
Hard 18 | Stand | Stand | Stand | Stand | Stand | Stand | Stand | Stand | Stand | Stand |
Hard 19 | Stand | Stand | Stand | Stand | Stand | Stand | Stand | Stand | Stand | Stand |
Hard 20 | Stand | Stand | Stand | Stand | Stand | Stand | Stand | Stand | Stand | Stand |
Hard 21 | Stand | Stand | Stand | Stand | Stand | Stand | Stand | Stand | Stand | Stand |
Two | Three | Four | Five | Six | Seven | Eight | Nine | 10 | Ace |
Expand | Shrink
Text Version and Vision Impaired
Many players use the chart listed above but a few players prefer to read the
correct plays. Having the correct plays written out also is valuable to people
who have vision problems and use software to hear what's on the page.
We've listed the proper plays for each situation below in four sections.
Simply find the section that describes your hand and follow the instructions.
Hands with an Ace or Soft Hands
Any starting hand you hold with an ace is called a soft hand. A soft hand is
when you have an ace that can be used as a one or 11. In the following
combinations, if you have more than two cards, simply add the cards that aren't
an ace.
This can happen when you start with an ace and a different side card and hit.
Starting with an ace two and receiving a four after hitting leaves you with ace
two four. Looking at the chart you look at the line for a soft 17. Using the
list below you look at the one for ace six because the two and four add up to
six.
- Ace ace – Always split a pair of aces. Split aces as many times as allowed.
- Ace two or soft 13 – You always hit with a soft 13 and double if allowed
against a dealer five or six. - Ace three or soft 14 – Always hit and double against a five or six if
allowed. - Ace four or soft 15 – You always hit with a soft 15 and double if allowed
against a dealer four, five, or six. - Ace five or soft 16 – Always hit and double against a four, five, and six if
allowed. - Ace six or soft 17 – Double against a three, four, five, and six if allowed
and otherwise hit. - Ace seven or soft 18 – Stand against a dealer two, seven, and eight, hit
against a nine, 10, or ace, and double if allowed against three, four, five, or
six. - Ace eight or soft 19 – Stand at all times.
- Ace nine or soft 20 – Always stand.
- Ace 10 – Blackjack! Always stand.
Pairs
Whenever you have a pair for your first two cards you need to decide if you
should split.
- Two two – Split against a dealer four, five, six, and seven, hit against a
dealer eight, nine, 10, and ace, and against a dealer two or three split if you
can double after split and hit if double after split isn't allowed. - Three three – Play your hand exactly the same as two two. If double after
split is allowed split against a dealer two or three, otherwise hit against
these two cards. Hit against a dealer eight, nine, 10, and ace, and split
against a dealer four, five, sis, and seven. - Four four – When double after split is allowed split against a dealer five
and six, otherwise hit. Hit against all other dealer cards. - Five five – Never split fives. Hit against a dealer 10 or ace and double
against all other dealer cards if allowed. - Six six – Hit against a dealer seven, eight, nine, 10, and ace. Split against
a dealer three, four, five, and six. Split against a dealer two if double after
split is allowed, otherwise hit. - Seven seven – Split against a dealer two, three, four, five, six, and seven.
Hit against a dealer eight, nine, 10, and ace. - Eight eight – Always split eights.
- Nine nine – Split against a dealer two, three, four, five, six, eight, and
nine. Stand against a dealer seven, 10, and ace. - Ten ten – Always stand with a total of 20.
- Ace ace – Aces should always be split. If you receive another ace on one of
your split aces you should split again. Do this as many times as possible.
Hard Totals
A hard total is any hand that doesn't have an ace where you can use it as a
one or 11. In any two card starting hand you can use an ace as either one or 11,
but after you hit one or more times you can reach a total where the ace can't be
used as an 11 without busting. When this happens you hold a hard hand.
- Hard four – The only hard four is a pair of twos. This is covered in the two
two line under pairs. If splitting isn't allowed then always hit with a hard
four. - Hard five – Always hit with hard five.
- Hard six – Hit against all dealer cards with a hard six.
- Hard seven – Always hit with a hard seven.
- Hard eight – Hit against all dealer totals with hard eight.
- Hard nine – If double is allowed, double against a dealer three, four, five,
or six, otherwise hit. Hit against all other dealer cards. - Hard 10 – When double is allowed, double against a dealer two, three, four,
five, six, seven, eight, and nine, otherwise hit. Hit against a dealer 10 and
ace. - Hard 11 – Double against any dealer car except an ace if doubling is
permitted, otherwise hit. Hit against a dealer ace. - Hard 12 – Stand against a dealer four, five, and six. Hit against all other
dealer cards. - Hard 13 – Stand against a dealer two, three, four, five, and six. Hit against
a dealer seven, eight, nine, 10, and ace. - Hard 14 – Stand against a dealer two, three, four, five, or six and hit
against seven or higher. - Hard 15 – Against a dealer two, three, four, five, and six you should stand.
Against a dealer seven, eight, nine, 10, and ace you should hit. - Hard 16 – Stand against a dealer total of two, three, four, five, and six.
Hit against all other dealer totals. - Hard 17 – Stand against all dealer hands.
- Hard 18 – Always stand with a hard 18.
- Hard 19 – Stand against all dealer hands.
- Hard 20 – Always stand with a hard 20.
- Hard 21 – Stand against all dealer totals.
Surrender
If surrender is allowed you should surrender with a hard 15 against a dealer
10 and with a hard 16 against a dealer nine, 10, or ace. If surrender isn't
allowed then hit in these four situations.
Adjustments for Different Rules
The chart and instructions above are designed for a game where the dealer
stands on a soft 17. If you play in a game where the dealer hits on a soft 17
you can make the following adjustments.
What Are Negative Progressive Betting Systems?
As opposed to the progressive betting methods, the negative strategies demand that the bets are increased during the losing streaks; the idea is to recover all that you have previously lost and to gain a profit. By default, negative progressions are more aggressive than their counterparts and they carry a somewhat higher risk rate. The representatives of this methodology are Martingale, D'Alembert, and Laboucher systems.
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Play NowMartingale Betting System
When you first come across to Martingale, it may seem like a heaven-sent system that simply cannot fail. You will soon discover that not all share your initial enthusiasm; there will be those who might urge you to avoid this strategy, especially if your gambling budget is limited.
As a negative progression system, Martingale mandates that you double the stake after every losing hand and go back to flat betting after a win. In the perfect world, this should generate a series of cumulative winnings and recuperate the losses in a course of a single losing streak.
But what happens if the streak prolongs and you budget dries out? Even if you start wagering with the betting minimum, you are running a risk of leaving the table empty-handed. To illustrate, let us assume that you begin the session with a $5 wager and start losing. To get back on the track, you will now need to double every next wager, which means that it will take no more than 8 consecutive losses to find yourself short of $1,275:
Bet | Outcome | Total in Losses |
---|---|---|
$5 | Loss | $5 |
$10 | Loss | $10 |
$20 | Loss | $35 |
$40 | Loss | $75 |
$80 | Loss | $155 |
$160 | Loss | $315 |
$320 | Loss | $635 |
$640 | Loss | $1,275 |
If the trend keeps up, you can soon end up with a considerable debt, which is probably not what you have signed up for when joining the blackjack table and introducing a betting structure to your game. High rollers will, of course, be able to disregard the elevated risk rate of the Martingale system, but average online or land-based casino visitors will probably need to adjust their strategy to the amount of money they can afford to lose. For most of them, this means that Martingale is off the limits.
The benefit of using Martingale is that it can produce excellent results in a relatively short time span.
Pros:
- Can be effective in short-term sessions
- Simple to use
Cons:
- Uncomfortably risky
- More suitable for high rollers
- Possibility of the stake amount exceeding the payout rate
- Table limits can easily stop the progression
As you can see, the cons, in this case, outweigh the pros, which means that you may want to leave the strategy to those with more money to waste.
Risk Rate: Extremely High
D'Alembert
D'Alembert is a great alternative to Martingale, since it offers a reduced risk rate but has the same complexity level, which makes it suitable for beginners. The system has an alternating pattern, urging the players to increase the stakes by a single unit after a loss or deduct one unit from the follow-up wager after a win. So, if you should happen to lose $5 bet, the next amount that you need to wager is $10 and the one after that $15 (as $5 is considered a single unit). Should the $15 result in a win, the subsequent bet should be re-set to $10. Example:
Bet | Outcome | The follow-up bet | Total Balance |
---|---|---|---|
$1 | Loss | $2 | $99 |
$2 | Loss | $3 | $97 |
$3 | Win | $2 | $100 |
$2 | Loss | $3 | $98 |
$3 | Loss | $4 | $95 |
$4 | Win | $3 | $99 |
$3 | Win | $2 | $102 |
Pros of D'Alembert Betting System
The entire scheme is very easy to follow through – all you need to do is remember your previous bet and act accordingly. Also, since the increase is moderate, you will not risk losing a large portion of your budget. Last but not least, thanks to the controlled variations in bet size, you are less likely to hit the table limits.
Cons of D'Alembert
The main defect of this system is that it'll take forever to recover the lost bets, not to mention the perils of the long losing streaks that are likely to severely affect your balance.
Risk Rate: Medium High
Labouchere Betting System
In Laboucher, the players start with any sequence of numbers, where the first and the last number in the chain determine the bet total. Let's say that you select the following string:
2 – 3 – 4 – 6 – 9
When you add up the first and the last number, you will get a total of 11, which should be the initial bet. If you happen to win, the relevant numbers should be eliminated from the sequence, leaving you with 3 – 4 – 6.
Assuming that you win again, the remaining number (4) should be doubled.
If, on the other hand, you lose the initial bet, the total must be added to the chain:
2 – 3 – 4 – 6 – 9 – 11
The bet will now amount to $13 (2 + 11), adding the number $13 to the string if the player loses again, or removing both 2 and 11 if the outcome is favorable.
The sequence total will depend on the target amount, which means that the players whose objective is to make a profit of $20 will create any sequence that can add up to that sum.
Pros of Laboucher
The increased control of both the budget and the progression of your bets is the main perk of Laboucher, but the players should make sure to use it at high limit tables.
Cons of Laboucher
Just like Martingale, this system threatens to hit the table limits, although, not as fast.
Risk Rate: Medium
The 'In-Between' Split System: 1-3-2-6 Blackjack Betting System
Seemingly complicated, the 1-3-2-6 blackjack betting strategy is actually much simpler than it looks at first glance. After deciding on the betting unit, the players will just need to make sure that the system is executed correctly, in accordance with the 1-3-2-6 sequence. On a $5 unit bet, the process would look like this:
- Step 1: bet the single $5 unit. If you lose, repeat. If you win, proceed to Step 2.
- Step 2: bet 3 units ($15). If you lose, start over. If you win, proceed to Step 3
- Step 3: bet 2 units ($10). If you lose, start over. If you win, proceed to Step 4
- Step 4: bet 6 units ($30)
Pros of 1-3-2-6 System
The upside of this betting pattern is that you will have no difficulties mastering it – the formula is in the name itself, so it does not get any easier than that. The losses will not be severe, and you will be quite happy with the results this system provides in the short-run.
Cons of 1-3-2-6 System
You might not need a huge bankroll to execute the 1-3-2-6 betting scheme but bear in mind that the system's 'expiration date' is just around the corner. While the maneuver is efficient enough to be included in the list of the best blackjack betting strategies, it will not eliminate the house edge and provide lasting results.
Risk Rate: Low to Medium
Conclusion on the most successful Blackjack betting strategies
Adding some structure and limitation to your gambling routine might be just what you need to handle your money more efficiently. Still, you will need to remember that these systems are flawed, especially in the long run. As they have zero effect on the house edge, the end results they produce will be modest, but some of the low-risk systems mentioned above will prove quite handy in cutting down the unwanted losses.
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Each decision you make while playing blackjack has a positive or negative
impact on your potential profit or loss. Every situation you have while playing
has a single best way to play.
If you make the correct play it either makes you the most money in the long
run or loses the least amount of money in the long run. This is called basic
strategy.
Some hands lose money in the long run and some win in the long run, so your
job is to make the best possible play to maximize the wins and minimize the
losses.
When you read about the expected house edge in blackjack games based on the
rules the percentages are based on perfect basic strategy. If you don't use the
proper strategy you give the house a higher edge against you. This can add an
extra one or two percent to the house edge, depending on how far from the proper
strategy you stray.
You can usually find blackjack games with rules that offer a house edge of
less than 1%, and can often find games with a house edge under a half percent.
If you don't use basic strategy you can be playing with a house edge of 1.5% to
3% instead of a half percent.
This quickly adds up.
Here's an example:If your average bet is $100 and you play 100 hands per hour and you give the
casino and extra 1% you lose an extra $100 per hour. By giving them an extra 2%
it's $200 per hour.
If you want to play blackjack the first thing you need to do is decide to
always make the best possible play.
You probably realize that there are hundreds of hands when you combine all of
the possible hands you can have with the different up cards the dealer can have.
The good news is that by using a simple chart you can quickly find the best
play. And you can use a strategy chart or card at the table while playing in a
live casino or when playing online.
If you play in a live casino some of the other players may try to pressure
you if you take too long to make a decision. But it's none of their business and
you can play any way you want as long as you don't hold up the game too long.
If you're worried about holding up the game sit in the middle of the table or
to the dealer's right hand side so you have longer before you have to act. This
gives you more time to consult your strategy chart before being force to make a
decision.
You don't even need to memorize the best plays.
But with a little effort and time you can quickly memorize the most common
plays and in time memorize all of the best plays.
The next section has a chart and the following section has the hand by hand
explanations. Then you'll find a section explaining a few ways to start
memorizing all of the plays.
Basic Strategy Chart
This is the most universal basic strategy chart and can be used in all
blackjack games with any rule combinations. A few small adjustments can be made
against certain rules combinations, but it becomes complicated to memorize
multiple charts. We've included a short section later explaining these
adjustments for the dedicated player.
The dealer's up card is listed across the top. Your cards are listed down the
first column to the left. Simply go down the left column until you find your
cards and then go across to the column with the dealer's card to find the best
play.
The key for each play is as follows:
- Hit – Hit
- Stand – Stand
- DblH – Double
- DblS – Double if permitted, otherwise stand
- Split – Split
- SplitD – Split if double after split is permitted, otherwise hit
- SUR – Surrender if permitted, otherwise hit
Your Hand | Two | Three | Four | Five | Six | Seven | Eight | Nine | 10 | Ace |
---|---|---|---|---|---|---|---|---|---|---|
2 – 2 | SplitD | SplitD | Split | Split | Split | Split | Hit | Hit | Hit | Hit |
3 – 3 | SplitD | SplitD | Split | Split | Split | Split | Hit | Hit | Hit | Hit |
4 – 4 | Hit | Hit | Hit | SplitD | SplitD | Hit | Hit | Hit | Hit | Hit |
5 – 5 | DblH | DblH | DblH | DblH | DblH | DblH | DblH | DblH | Hit | Hit |
6 – 6 | SplitD | Split | Split | Split | Split | Hit | Hit | Hit | Hit | Hit |
7 – 7 | Split | Split | Split | Split | Split | Split | Hit | Hit | Hit | Hit |
8 – 8 | Split | Split | Split | Split | Split | Split | Split | Split | Split | Split |
9 – 9 | Split | Split | Split | Split | Split | Stand | Split | Split | Stand | Stand |
10 – 10 | Stand | Stand | Stand | Stand | Stand | Stand | Stand | Stand | Stand | Stand |
Ace – Ace | Split | Split | Split | Split | Split | Split | Split | Split | Split | Split |
Two | Three | Four | Five | Six | Seven | Eight | Nine | 10 | Ace | |
Soft 13 | Hit | Hit | Hit | DblH | DblH | Hit | Hit | Hit | Hit | Hit |
Soft 14 | Hit | Hit | Hit | DblH | DblH | Hit | Hit | Hit | Hit | Hit |
Soft 15 | Hit | Hit | DblH | DblH | DblH | Hit | Hit | Hit | Hit | Hit |
Soft 16 | Hit | Hit | DblH | DblH | DblH | Hit | Hit | Hit | Hit | Hit |
Soft 17 | Hit | DblH | DblH | DblH | DblH | Hit | Hit | Hit | Hit | Hit |
Soft 18 | Stand | DblS | DblS | DblS | DblS | Stand | Stand | Hit | Hit | Hit |
Soft 19 | Stand | Stand | Stand | Stand | Stand | Stand | Stand | Stand | Stand | Stand |
Soft 20 | Stand | Stand | Stand | Stand | Stand | Stand | Stand | Stand | Stand | Stand |
Soft 21 | Stand | Stand | Stand | Stand | Stand | Stand | Stand | Stand | Stand | Stand |
Two | Three | Four | Five | Six | Seven | Eight | Nine | 10 | Ace | |
Hard 4 | Hit | Hit | Hit | Hit | Hit | Hit | Hit | Hit | Hit | Hit |
Hard 5 | Hit | Hit | Hit | Hit | Hit | Hit | Hit | Hit | Hit | Hit |
Hard 6 | Hit | Hit | Hit | Hit | Hit | Hit | Hit | Hit | Hit | Hit |
Hard 7 | Hit | Hit | Hit | Hit | Hit | Hit | Hit | Hit | Hit | Hit |
Hard 8 | Hit | Hit | Hit | Hit | Hit | Hit | Hit | Hit | Hit | Hit |
Hard 9 | Hit | DblH | DblH | DblH | DblH | Hit | Hit | Hit | Hit | Hit |
Hard 10 | DblH | DblH | DblH | DblH | DblH | DblH | DblH | DblH | Hit | Hit |
Hard 11 | DblH | DblH | DblH | DblH | DblH | DblH | DblH | DblH | DblH | Hit |
Hard 12 | Hit | Hit | Stand | Stand | Stand | Hit | Hit | Hit | Hit | Hit |
Hard 13 | Stand | Stand | Stand | Stand | Stand | Hit | Hit | Hit | Hit | Hit |
Hard 14 | Stand | Stand | Stand | Stand | Stand | Hit | Hit | Hit | Hit | Hit |
Hard 15 | Stand | Stand | Stand | Stand | Stand | Hit | Hit | Hit | SUR | Hit |
Hard 16 | Stand | Stand | Stand | Stand | Stand | Hit | Hit | SUR | SUR | SUR |
Hard 17 | Stand | Stand | Stand | Stand | Stand | Stand | Stand | Stand | Stand | Stand |
Hard 18 | Stand | Stand | Stand | Stand | Stand | Stand | Stand | Stand | Stand | Stand |
Hard 19 | Stand | Stand | Stand | Stand | Stand | Stand | Stand | Stand | Stand | Stand |
Hard 20 | Stand | Stand | Stand | Stand | Stand | Stand | Stand | Stand | Stand | Stand |
Hard 21 | Stand | Stand | Stand | Stand | Stand | Stand | Stand | Stand | Stand | Stand |
Two | Three | Four | Five | Six | Seven | Eight | Nine | 10 | Ace |
Expand | Shrink
Text Version and Vision Impaired
Many players use the chart listed above but a few players prefer to read the
correct plays. Having the correct plays written out also is valuable to people
who have vision problems and use software to hear what's on the page.
We've listed the proper plays for each situation below in four sections.
Simply find the section that describes your hand and follow the instructions.
Hands with an Ace or Soft Hands
Any starting hand you hold with an ace is called a soft hand. A soft hand is
when you have an ace that can be used as a one or 11. In the following
combinations, if you have more than two cards, simply add the cards that aren't
an ace.
This can happen when you start with an ace and a different side card and hit.
Starting with an ace two and receiving a four after hitting leaves you with ace
two four. Looking at the chart you look at the line for a soft 17. Using the
list below you look at the one for ace six because the two and four add up to
six.
- Ace ace – Always split a pair of aces. Split aces as many times as allowed.
- Ace two or soft 13 – You always hit with a soft 13 and double if allowed
against a dealer five or six. - Ace three or soft 14 – Always hit and double against a five or six if
allowed. - Ace four or soft 15 – You always hit with a soft 15 and double if allowed
against a dealer four, five, or six. - Ace five or soft 16 – Always hit and double against a four, five, and six if
allowed. - Ace six or soft 17 – Double against a three, four, five, and six if allowed
and otherwise hit. - Ace seven or soft 18 – Stand against a dealer two, seven, and eight, hit
against a nine, 10, or ace, and double if allowed against three, four, five, or
six. - Ace eight or soft 19 – Stand at all times.
- Ace nine or soft 20 – Always stand.
- Ace 10 – Blackjack! Always stand.
Pairs
Whenever you have a pair for your first two cards you need to decide if you
should split.
- Two two – Split against a dealer four, five, six, and seven, hit against a
dealer eight, nine, 10, and ace, and against a dealer two or three split if you
can double after split and hit if double after split isn't allowed. - Three three – Play your hand exactly the same as two two. If double after
split is allowed split against a dealer two or three, otherwise hit against
these two cards. Hit against a dealer eight, nine, 10, and ace, and split
against a dealer four, five, sis, and seven. - Four four – When double after split is allowed split against a dealer five
and six, otherwise hit. Hit against all other dealer cards. - Five five – Never split fives. Hit against a dealer 10 or ace and double
against all other dealer cards if allowed. - Six six – Hit against a dealer seven, eight, nine, 10, and ace. Split against
a dealer three, four, five, and six. Split against a dealer two if double after
split is allowed, otherwise hit. - Seven seven – Split against a dealer two, three, four, five, six, and seven.
Hit against a dealer eight, nine, 10, and ace. - Eight eight – Always split eights.
- Nine nine – Split against a dealer two, three, four, five, six, eight, and
nine. Stand against a dealer seven, 10, and ace. - Ten ten – Always stand with a total of 20.
- Ace ace – Aces should always be split. If you receive another ace on one of
your split aces you should split again. Do this as many times as possible.
Hard Totals
A hard total is any hand that doesn't have an ace where you can use it as a
one or 11. In any two card starting hand you can use an ace as either one or 11,
but after you hit one or more times you can reach a total where the ace can't be
used as an 11 without busting. When this happens you hold a hard hand.
- Hard four – The only hard four is a pair of twos. This is covered in the two
two line under pairs. If splitting isn't allowed then always hit with a hard
four. - Hard five – Always hit with hard five.
- Hard six – Hit against all dealer cards with a hard six.
- Hard seven – Always hit with a hard seven.
- Hard eight – Hit against all dealer totals with hard eight.
- Hard nine – If double is allowed, double against a dealer three, four, five,
or six, otherwise hit. Hit against all other dealer cards. - Hard 10 – When double is allowed, double against a dealer two, three, four,
five, six, seven, eight, and nine, otherwise hit. Hit against a dealer 10 and
ace. - Hard 11 – Double against any dealer car except an ace if doubling is
permitted, otherwise hit. Hit against a dealer ace. - Hard 12 – Stand against a dealer four, five, and six. Hit against all other
dealer cards. - Hard 13 – Stand against a dealer two, three, four, five, and six. Hit against
a dealer seven, eight, nine, 10, and ace. - Hard 14 – Stand against a dealer two, three, four, five, or six and hit
against seven or higher. - Hard 15 – Against a dealer two, three, four, five, and six you should stand.
Against a dealer seven, eight, nine, 10, and ace you should hit. - Hard 16 – Stand against a dealer total of two, three, four, five, and six.
Hit against all other dealer totals. - Hard 17 – Stand against all dealer hands.
- Hard 18 – Always stand with a hard 18.
- Hard 19 – Stand against all dealer hands.
- Hard 20 – Always stand with a hard 20.
- Hard 21 – Stand against all dealer totals.
Surrender
If surrender is allowed you should surrender with a hard 15 against a dealer
10 and with a hard 16 against a dealer nine, 10, or ace. If surrender isn't
allowed then hit in these four situations.
Adjustments for Different Rules
The chart and instructions above are designed for a game where the dealer
stands on a soft 17. If you play in a game where the dealer hits on a soft 17
you can make the following adjustments.
As we mentioned above, it can be complicated to keep two different charts
straight in your mind so learning the first chart is best. However, there are
only six hands that change so it's possible to learn and use the differences.
Split hands
Instead of splitting eight eight against a dealer ace,
surrender if allowed, otherwise split.
Soft hands
With a soft 18 against a dealer two and with a soft 19 against a
dealer six double if allowed, otherwise stand.
Hard hands
With a hard 11 against a dealer ace double if allowed, hit
otherwise. With a hard 15 against a dealer ace surrender if permitted, otherwise
hit. With a hard 17 against a dealer ace, surrender if permitted and otherwise
stand.
Insurance or Even Money
Notice that there's not a single hand that recommends taking insurance or
even money. This is because taking insurance is always a losing proposition.
When the dealer has an ace showing you have the option of making another bet
equal to the size of your first bet that pays two to one if the dealer has a 10
hole card. If you take insurance and the dealer has a 21 you lose your first bet
but get double on your second so you break even.
But when the dealer doesn't have 21 you lose the insurance bet and your first
bet plays out as normal.
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On the surface this may seem like a good bet, but a simple look at the math
behind the bet shows why you should never take insurance.
When the dealer has an ace showing she has a blackjack any time a 10, jack,
queen, or king is her down card. This means four of the 13 possible cards pay
off on the insurance bet.
But this also means that the other nine cards, two through nine and ace, make
you lose the insurance bet. This is a ratio of nine to four, with nine losing
cards and four winning cards. But the bet only pays two to one.
The odds of nine to four is worse than two to one, so it's a losing bet.
Forget your normal hand because it doesn't have anything to do with the
insurance offer. Insurance is just a bet on what the dealer has as a down card.
And since it's offered at bad odds you can now see that it should be avoided.
This is just another way the casinos try to be sneaky and build a bigger long
term edge against you.
How to Memorize Basic Strategy
The easiest way to start memorizing basic strategy is to use the chart
provided above to make every playing decision. As you play you'll start
recognizing the correct play for most hands before checking your chart.
Sign up for a free account at one of our recommended online casinos and start
playing the free blackjack games. You can play over 100 hands per hour in most
cases so you can get a great deal of practice in a short amount of time.
Eventually you'll only need to check your chart on the most difficult plays
and if you play long enough all of the plays will come from memory.
The other way is more difficult for most players, but if you have a strong
mind for memory you can simply start memorizing the chart.
A quick tip is to group similar hands together. Espn bernard lee poker.
Here's an example:All of the hard hands totaling four, five, six, seven, and eight are played
the same way. On all of these hands you always hit. If you're playing a game
where doubling isn't allowed, you can add all of the hard totals of nine, 10 and
11 to this. As a side note, you should avoid games where doubling isn't allowed
as they have a higher house edge.
Other easy to learn hands include:
- Always split aces and eights.
- Soft 13 and 14 are played the same.
- Soft 15 and 16 are played the same.
- Soft 17 only has one dealer card played differently than soft 15 and 16.
- Hard 13, 14, 15, and 16 are played the same unless surrender is allowed.
- Hard 10 and 11 are the same except for one dealer card.
- Two two and three three are played the same.
- All of the hard totals 17 and above are played the same.
- All of the soft totals of 19 and above are played the same.
The majority of hands are hard hands and the complete hard hand strategy is
fairly simple. Memorize it first and you'll find that you won't need to refer to
the chart often.
The next chart to memorize after you've mastered the hard hands is the soft
hands. Most of them are straightforward as well, with the main changes of
knowing when to double down.
Once you have the hard and soft hands memorized the splits will come easy to
finish out your mental chart. You only need to learn the split rules for twos,
threes, fours, sixes, sevens, and nines.
The main thing is to not be afraid that you can't learn the chart and to get
started right away. Almost anyone can improve their results and reduce the house
edge with a small amount of effort and time.
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Card Counting
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If you learn how to count cards you can play with a small edge against the
house while playing blackjack. This page is about basic strategy so we aren't
going to dig into the realm of card counting, but it does have quite a bit to do
with basic strategy.
Card counters learn perfect basic strategy before they start trying to learn
about counting. If you can't put in the work to learn perfect strategy you have
no hope of being a successful card counter.
Once you master basic blackjack strategy then you should investigate card
counting to see if it's something you might want to learn. Counting cards online
won't get you an edge because the software shuffles the cards after each deal,
but if you play live it might be able to help you win or at least play a break
even game.
Conclusion
Learning and using blackjack basic strategy gives you the best chance to win.
It reduces the house edge as much as possible and helps you have more winning
playing sessions.
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Most players don't take the time to learn basic strategy, but if you use the
information above you can quickly start using the best play for every situation.
Use the tips in the how to memorize basic strategy section and you'll be a
master in no time.
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And don't forget to use the chart provided as you're learning. Once you get
used to it you can find the proper play in a second or two.